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Visibility Area
skzk edited this page Apr 24, 2026
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17 revisions
Defines a rectangular area in which, if the camera is inside it, child items are rendered differently.
Item ID: 0x30 (48)
Item file: base
| Field(s) | Description |
|---|---|
struct kdop_item
|
See k-DOP item. Flags: |
u64 node_uid
|
UID of the node of the item. |
float half_size_xfloat half_size_y
|
Width (X axis) and height (Z axis) of the area in meters, divided by 2. |
u32 children_countu64 child_uid (repeated)
|
UIDs of the child objects of this area. Can reference both base items and aux items. |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker