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Map format changelog

skzk edited this page Apr 15, 2026 · 19 revisions

Changes to the map format that are known to me, starting with 900→901.

907 (1.59)

  • Curve items have been reworked to allow up to four curve schemes to be placed by one item.
  • There are two new cutscene types, "Tourist board" and "Point of interest".
  • DLC guard values for Illinois and South Dakota (ATS) have been added.

906 (1.58)

  • Sign items gain the ability to override sign board properties.
  • The vegetation struct used in several item types has an additional scale value: 180 to 200%.

905 (1.57)

  • DLC guard values for Nordic Horizons (ETS2) and Louisiana (ATS) have been added.
  • In preparation for the upcoming Coach Bus and Road Trip DLCs, nodes have seven new flags for restricting which kind of vehicle a player can drive onto the parented roads or prefabs with.
  • There is a new flag, "center blocked".
  • The data part gains four fields, right_edge_right_look etc., for specifying the look of the road's edge models.
  • The edge override struct also gains a look field.

903 (1.55)

  • The item has been restructured to start with the new economy_link_item struct.
  • The item has been restructured to start with the new economy_link_item struct.
  • The data part has a new field, previous_length, containing the sum of the lengths of all road items connected to this one in backward direction.
  • There is a new field, previous_length, containing the sum of the lengths of all terrain items connected to this one in backward direction.

901 (1.51)

  • The "low poly vegetation" flag has been renamed "low detail". When enabled, all models change into their low LOD variant instead of just vegetation like before.
  • No Weather Area has been renamed Environment Area.
  • This item has gained properties for setting the climate and reflection cube as well as a new flag for disabling precipitation.
  • There is a new "far shadows" flag.
  • Colors are no longer hardcoded, but an index into the map_area_* arrays defined in /def/map_data.sii.
  • Prefabs gain a "merge roads" flag which is labeled experimental.
  • The sign item has new "no collision" flag.
  • Terrains now have a "adaptive tessellation" flag (initially called "superfine tessellation" in 1.51).

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