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Map format changelog
skzk edited this page Apr 15, 2026
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Changes to the map format that are known to me, starting with 900→901.
- Curve items have been reworked to allow up to four curve schemes to be placed by one item.
- There are two new cutscene types, "Tourist board" and "Point of interest".
- DLC guard values for Illinois and South Dakota (ATS) have been added.
- Sign items gain the ability to override sign board properties.
- The vegetation struct used in several item types has an additional scale value: 180 to 200%.
- DLC guard values for Nordic Horizons (ETS2) and Louisiana (ATS) have been added.
- In preparation for the upcoming Coach Bus and Road Trip DLCs, nodes have seven new flags for restricting which kind of vehicle a player can drive onto the parented roads or prefabs with.
- There is a new flag, "center blocked".
- The data part gains four fields,
right_edge_right_looketc., for specifying the look of the road's edge models. - The edge override struct also gains a
lookfield.
- The item has been restructured to start with the new
economy_link_itemstruct.
- The item has been restructured to start with the new
economy_link_itemstruct.
- The data part has a new field,
previous_length, containing the sum of the lengths of all road items connected to this one in backward direction.
- There is a new field,
previous_length, containing the sum of the lengths of all terrain items connected to this one in backward direction.
- The "low poly vegetation" flag has been renamed "low detail". When enabled, all models change into their low LOD variant instead of just vegetation like before.
- No Weather Area has been renamed Environment Area.
- This item has gained properties for setting the climate and reflection cube as well as a new flag for disabling precipitation.
- There is a new "far shadows" flag.
- Colors are no longer hardcoded, but an index into the
map_area_*arrays defined in/def/map_data.sii.
- Prefabs gain a "merge roads" flag which is labeled experimental.
- The sign item has new "no collision" flag.
- Terrains now have a "adaptive tessellation" flag (initially called "superfine tessellation" in 1.51).
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker