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Item type IDs
skzk edited this page Mar 27, 2025
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14 revisions
The map format uses the following item IDs:
| Item | ID |
|---|---|
| Terrain | 0x01 (1) |
| Buildings | 0x02 (2) |
| Road | 0x03 (3) |
| Prefab | 0x04 (4) |
| Model | 0x05 (5) |
| Company | 0x06 (6) |
| Service | 0x07 (7) |
| Cut Plane | 0x08 (8) |
| Mover | 0x09 (9) |
|
Environment Area (formerly No Weather Area) |
0x0B (11) |
| City | 0x0C (12) |
| Hinge | 0x0D (13) |
| Parking | 0x0E (14) (TODO: What is this?) |
| Animated Model | 0x0F (15) |
| Map Overlay | 0x12 (18) |
| Ferry | 0x13 (19) |
| Sound | 0x15 (21) |
| Garage | 0x16 (22) |
| Camera Point | 0x17 (23) |
| Walker | 0x1C (28) |
| Trigger | 0x22 (34) |
| Fuel Pump | 0x23 (35) |
| Sign | 0x24 (36) |
| Bus Stop | 0x25 (37) |
| Traffic Area | 0x26 (38) |
| Bezier Patch | 0x27 (39) |
| Compound | 0x28 (40) |
| Trajectory | 0x29 (41) |
| Map Area | 0x2A (42) |
| Far Model | 0x2B (43) |
| Curve | 0x2C (44) |
| Camera Path | 0x2D (45) |
| Cutscene | 0x2E (46) |
| Hookup | 0x2F (47) |
| Visibility Area | 0x30 (48) |
| Gate | 0x31 (49) |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker