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k‐DOP item
skzk edited this page Apr 17, 2026
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Each map item begins with a kdop_item defining its type, UID, and bounding box, and item-specific flags.
| Field(s) | Description |
|---|---|
u32 item_type
|
The item type ID. |
u64 uid
|
The UID of the item. |
| See k-DOP bounding box. | |
u32 flags
|
Despite the semantics, this is the main flag field for every item type, with each using different, item-specific flags. |
u8 view_dist
|
View distance of the item in meters. Stored as fixed point number with factor 1/10. The default value is 400 m. The maximum the game will let you use is 1500 m. |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker