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Sound
skzk edited this page Dec 10, 2020
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Item file: aux
| Field(s) | Description |
|---|---|
struct kdop_item
|
See kDOP item.
Flags: None. |
token snd_data
|
Unit name, as defined in /def/world/sound_item_data.sii.
|
float min_distance
|
Full intensity radius. |
float max_distance
|
Activation distance. |
u32 sound_flags
|
Previously: As of map version 880, these flags are gone and this field does god knows what now. The value is always 0x110. |
u64 node_uid
|
UID of the node of the item. |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker