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MrClock edited this page May 31, 2022
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The goal of this project is to create an intuitive, node based interface to compose model.cfg files that are necessary for custom models in Arma 3. The addon utilizes Blender's custom node tree framework, and so is written in python.
This wiki will provide info on the various functions of the nodes, their limits and some tips on their best uses.
- Addon info
- Technicalities
- Sockets
- Nodes
- Overview
- Skeleton
- Skeleton preset
- Model
- Model preset
- Bone
- Bone preset
- Section
- Animation
- Animation preset
- Operator