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Node
Generally speaking there are two major types of nodes
Generic nodes represent fractions of model configurations with all their properties exposed, allowing versatility. They ensure that practically any configuration that can be created manually, can be created with this addon as well.
Example: Skeleton class

Preset nodes are representing similar data as the generic nodes, but preset nodes do not have all settings exposed, or they generate a batch of data along sets of rules to replace multiple generic nodes with a single preset node. Preset nodes allow the condensation of data.
Example: Skeleton class - OFP2_ManSkeleton

Custom scripted nodes allow to emulate the output of almost any other types of nodes if needed.
For more information, visit the Custom scripted node page.


- Skeleton: generic skeleton node
- Skeleton preset: skeleton preset nodes
- Model: generic model node
- Model preset: model preset nodes
- Bone: generic bone node and bone list nodes
- Bone preset: bone list generator and manipulator nodes
- Section: generic section and section list nodes
- Animation: generic animation and animation list nodes
- Animation preset: animation preset and animation list generator nodes
- Operator: operator nodes
- Miscellaneous: misc. nodes
- Layout: node frame