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Node: Animation list: hide bullets

MrClock edited this page Jun 8, 2022 · 2 revisions

Output data

This node generates hide animations to hide bullets in a magazine.

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Node

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Properties

  • Selection: name of the bones to generate the animations for, the name should should follow the naming rules
    • Contains "%" charcter: the % will be replaced with the generated indices
    • No "%" character: the generated indices will be appended to the end of the name
  • Scope:
    • Not muzzle specific: the animation affects ammo for all muzzles
    • Muzzle specific: the animation affects ammo for the specified muzzle only
  • Muzzle index: index of the specific muzzle to affect
  • ID length: character lenght of generated indices, shorter values will be filled up with leading zeros
  • First bullet: first bullet to animate
  • Last bullet: last bullet to animate

Important: the preset expects that the bullets are indexed in reverse order, meaning that the 1st bullet is not the one that would in reality go first into the chamber, but the first bullet selection to be hidden, so technically the last bullet in the magazine

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