Menu text revision#3902
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I think we should still have an exit button without saving. |
I will update the original post to show most recent changes |
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Rebased and cleaned up. No longer removes the red screen from death this time, and no longer displays lost gold. Fixed a problem where the game tried to load a save even if a save didn't exist. Players can no longer use the escape menu during the death sequence before the death message appears, preventing accidental saving or exiting. Also turns off the game menu if it's open when you die, helping save scummers to not lose all their stuff in multiplayer. Had to mix draw order around a bit to stop the death message from writing over DiabloMsg. IMO, DiabloMsg should not be turned red anyway. |
Revised menu text to more accurately represent the menu options to the player.
Kind of like "Restart in Town" was sandwiched between "New Game" and "Quit Diablo" to encourage accidental clicks that make the player lose all their items, as a hardcore feature since Multiplayer is supposed to be more difficult than Single Player. |
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I'll need to address non-M&K control schemes, as well as the fact you can still physically click the menu button to bring up the menu while on the death screen. |
Well we all know MP was a rushed feature. The arrangement in MP looks like a simple carryover of SP with "Save" going away and "Restart" taking the place of "Load". Just put Restart where Save used to be then.
I actually like that "New Game" takes you back to the charselect screen and not title screen. You're more likely to want to load a different game than change modes or settings, so it is effectively a click saver. You can still retreat back from the char screen if you really want. |
Making a lot of extrapolations here
I didn't change the functionality of "New Game". "Exit to Main Menu" still goes back to character select. Anything prior to seeing Tristram is considered the main menu. I think glebm hit the nail on the head with most accurate description of what this option does. "New Game" doesn't create a new game, so despite your muscle memory, I think this should be accurate for the sake of people who are newer or new to the game. |
So the main folder of an application can also be any of its subfolders? Doesnt seem right that nothing is a submenu. "New" does get used as "different" in English, as in "let me go put on a new shirt". It's not perfect but it's a short word that avoids the exit/quit/leave conflict. |
Does it also not seem right to you that nothing is a submanager? What do you think of "the character select screen in the main menus"? |
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@kphoenix137 what's missing here? |
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Right, need any help with that :) |
The file is ready to go, although currently not consistent with the existing button graphics (Remember I was also going to make a smaller version of my new button graphics, but for a different PR). I will work on getting that ready on Thursday. Feel free to bug me if I forget. |
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Thanks for the update :) |
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Modified original post for clarity about the clx file. |
This reverts commit 673f119.
This reverts commit 673f119.
This reverts commit 673f119.
This reverts commit aca06e8.
Reorders and renames items on the Escape Menu, and removes "Restart In Town" with a replacement mechanic.
SP:

MP:

Note: This PR includes 30-c0.clx, which is used for the gamepad icons for size 30 font, which previously didn't exist. It's simply a copy of the existing gamepad icon clx which exists for smaller text, so the buttons are not any visually larger. It works fine, however a future PR will be a good idea to provide larger button icons that are more visually cohesive.
This PR also does not add 30-c0.pcx to https://github.com/diasurgical/devilutionx-assets