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Creating and Managing Towns (Admin)
This guide will discuss how to create towns and manage them.
Creating a town is simple enough. The command's syntax is: /mct addtown <town name> <mayor name>
Example: /mct addtown Anvil Everdras will create a town named "Anvil," and make the player "Everdras" the mayor.
Things to note:
- The mayor MUST be online.
- The spot where you are currently standing/hovering will become the town's spawn location. You should change this if you're floating in mid-air, or otherwise in a spot where you do not want players to be able to warp to by using
/town spawn
Deleting a town is similarly simple. The command's syntax is: /mct removetown <town name>
Example: /mct removetown Anvil will delete the town "Anvil".
Things to note:
- This operation cannot be undone.
- This will recursively delete all Territories and Plots within the town.
To add a Territory, first set your active town to the town you wish to add a Territory to, and make a WorldEdit region selection. This selection will become the Territory. Once the selection is made, run the command /town add territory <territory name> -admin
Example:
/town active Anvil
/town add territory main -admin
Things to note:
- You need the -admin flag if you are using your authority as an MCTowns admin to create the territory. If you are using default configuration settings, you need this flag.
To delete a territory, first set your active town to the town you wish to remove a territory from. Run the command /town remove territory <fully qualified territory name>
Example:
/town active Anvil
/town remove territory anvil_territ_main
Things to note:
- In order to prevent name clashes, MCTowns uses "fully qualified" names when it actually saves regions. The format is: (town name)territ(territory name).
- You can see the fully qualified names of all territories by running the command
/town list territories