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Permissons
MCTowns uses the built-in Bukkit permission API, so any permission management plugin that supports it will work with MCTowns. Note that while MCTowns uses Vault, it only uses it for economy features, NOT for permissions.
In general, most of MCTowns' commands hinge around whether a player is the mayor of a town or not, instead of whether they have a permission node. Keep this in mind as you peruse the permission nodes below.
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mct.admin- Designates the player is an MCTowns admin. The player can act as a mayor for any town, and has access to all commands. Admins are, by default, the only ones who can create towns and territories. -
mct.removetown- Allows the player to remove towns of which they are a mayor -
mct.warp- Allows the player to warp to the spawn of a town of which they are a member. -
mct.warpforeign- Allows the player to warp to the spawn of a town of which they are not a member. -
mct.createtown- Allows the player to create towns. -
mct.withdrawoutside- Allows the player to withdraw blocks from outside of the border of their town -
mct.flag- Allows the player, if they're a mayor, to flag regions in their town.
I generally give admins and myself mct.admin so that they can make towns, distribute territories, etc. I give all players mct.warp and mct.warpforeign so that they can get back to their town, and explore other towns.
You can accomplish this by giving them the "mct.createtown" node, and then addjusing the config to let mayors buy territories and then set the price per column to 0 (or whatever price you want).