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Managing Your Town (Mayor)
MCTowns uses an "active set" to figure out what exactly you're working on. So, you need to specify what you're working with before you can work with it. As a general rule, you'll need to set your active town to do anything under the /town command; you'll need to set your active territory to do anything under the /territory command, and you'll need to set your active plot to do anything under the /plot command.
How do you do this? Simple:
/town active <town name>/territory active <territory name>/plot active <plot name>
If you want to revert your active town to the town which you're a member of you can alternately use /town active reset.
To add a Plot, first set your active territory to the Territory you wish to add a Plot to, and make a WorldEdit region selection. This selection will become the Plot. Once the selection is made, run the command /territory add plot <plot name>
Example:
/town active Anvil
/territory active main
/territory add plot ever-plot
Things to note:
- Don't use _'s in the names of plots. It won't crash the game, but it will mess up formatting on the "for sale" signs for plots.
To delete a plot, first set your active territory to the Territory you wish to remove a Plot from, and run the command /territory remove plot <fully qualified plot name>
Example:
/town active Anvil
/territory active main
/territory remove plot anvil_plot_ever-plot
Things to note:
- In order to prevent name clashes, MCTowns uses "fully qualified" names when it actually saves regions. The format is: (town name)plot(plot name).
- You can see the fully qualified names of all plots in a territory by running the command
/territory list plots
To find out how to actually get people into your town, check the Joining and Leaving Towns page.
Use this command:
/town spawn set