You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Carlos Aguero edited this page May 8, 2020
·
2 revisions
Having contributions from the community is extremely important to continue to grow the simulation capabilities for maritime robotics. We are particularly thankful to the important contributions from the following projects, organizations and individuals:
The original oceans surface model (shader, texture, etc.) came from the uuv_simulator project.
@JonathanWheare has helped maintain support for Kinetic/Gazebo7, added an acoustic pinger model and improved the way the simulation handles lidar and the water surface.
@srmainwaring found a way to synchronize the visual and physical ocean surface models for his wave simulator and graciously shared it with VRX through the wave_sim_vrx project.
More details on the contributions (and the gory details of how they are implemented) can be browsed through the Pull requests project history. See here the history of pull requests from the old BitBucket repository.