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Telecon: 2025 09 09
Nicole edited this page Sep 9, 2025
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- DSTI Summer Intern, Andres Sewell, concluded their internship.
- Ascent version 0.9.4 released July 18th
- Cyrus: Lots of release prep
- Cyrus: Added caliper annotations throughout Ascent's API, Rover and Replay
- Cyrus: Fixed an issue so only relevant topologies are used in scene creation
- Emily: Added caching functionality for Ascent action files
- Emily & Cyrus: Updated tutorial materials
- Emily: Fixed conduit error when rendering rectilinear mesh with int coords
- Emily: Added parallel replay with multiple timesteps
- Emily: Working on a clang formatter to refactor the code
- Emily: Working on a VisIt & Ascent camera mode parity
- Nicole: Fixed bug of user defined bg/fg colors being disregarded when rendering a mesh
- Nicole: Working on 1D and 2D contours -- dealing with CI tests failing
- Nicole: Working on fixing an MPI hang for Uniform Grid
- Nicole: Working on the ANARI integration
- Ingo reached out about a paper using Barney and having Ascent as a use case
- Nicole got stuck trying to build a CI with c++20
- Will also need a machine with NVIDIA GPUs, Matrix?
ANARI did not get accepted for a SC25 BOF so we will not be teaming up like last year, but hoping for an unofficial get-together Will not be part of Rapids 3. Had a big budget cut and cut all LLNL except ZFP. Only a small amount of money so not a huge loss.