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Effect Candle
derwin12 edited this page Jul 1, 2026
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Simulates realistic flickering candle flames driven by wind and agility parameters.
| Parameter | Type | Range | Description |
|---|---|---|---|
| Flame Agility | slider | 1-10 | How quickly the flame snaps to new brightness levels; higher is more erratic |
| Wind Baseline | slider | 0-255 | Resting wind strength the simulated wind settles toward; higher increases chance of knocking down the flame |
| Wind Variability | slider | 0-10 | How often random wind gusts occur; higher produces more frequent gusts |
| Wind Calmness | slider | 0-10 | Dampens wind's effect on the flame; higher makes the flame steadier and more resistant to gusts |
| Per node | checkbox | true/false | Gives each pixel its own independent flame simulation instead of one shared flame color |
| Use Palette | checkbox | true/false | Blends the flame color between the first two palette colors based on brightness instead of using natural orange/yellow |
Flame Agility, Wind Baseline, Wind Variability, and Wind Calmness all support value curves and can be locked.
High Wind Variability combined with low Wind Calmness produces wild, frequent flickering, while a high Wind Baseline with low Wind Calmness increases the chance of the flame being knocked down. Enable Per node on longer strings or larger models so each pixel flickers independently rather than in unison. Enable Use Palette to tint the flame using the first two palette colors instead of the default orange/yellow.
Last updated: 2026-07-01