-
Notifications
You must be signed in to change notification settings - Fork 260
Effect Meteors
derwin12 edited this page Jul 1, 2026
·
3 revisions

Falling or moving meteor trails with configurable length, swirl, and music reactivity.
| Parameter | Type | Range | Description |
|---|---|---|---|
| Colors | dropdown | Rainbow, Range, Palette | Color scheme for the meteors: Rainbow uses random hues, Range picks random colors from the palette range, Palette cycles through the defined palette colors (default Rainbow) |
| Effect | dropdown | Down, Up, Left, Right, Implode, Explode, Icicles, Icicles + bkg | Direction of meteor movement; Down/Up/Left/Right move linearly, Implode moves toward center, Explode moves outward from center, Icicles create random-length dripping streaks (default Down) |
| Count | slider | 1-100 | Number of new meteors spawned per frame; higher values create a denser shower (default 10) |
| Trail Length | slider | 1-100 | Length of the fading trail behind each meteor; higher values create longer, more gradually fading tails (default 25) |
| Swirl Intensity | slider | 0-20 | Adds a random sideways wobble to each meteor as it moves; higher values create more pronounced swirling (default 0) |
| Speed | slider | 0-50 | How fast meteors travel across the model, in pixels per frame (default 10) |
| Warm up frames | slider | 0-100 | Number of simulation frames run before the first visible frame, so meteors are already in flight at the start rather than the screen being empty (default 0) |
| Horizontal Offset | slider | -100 to 100 | Shifts the center point horizontally for Implode and Explode modes; negative moves the center left, positive moves it right (default 0) |
| Vertical Offset | slider | -100 to 100 | Shifts the center point vertically for Implode and Explode modes; negative moves the center down, positive moves it up (default 0) |
| Adjust count based on music | checkbox | true/false | Scales meteor count by current music volume, producing more meteors during loud passages and fewer during quiet ones (default false) |
| Starfield simulation | checkbox | true/false | For Implode/Explode modes, fades meteor brightness based on distance from center for a 3D starfield depth illusion (default false) |
Count, Trail Length, Swirl Intensity, Speed, and Horizontal/Vertical Offset support value curves.
When Effect is set to Implode or Explode, Horizontal Offset, Vertical Offset, and Starfield simulation are enabled (otherwise they have no effect since there is no single center point to offset or fade from).
Last updated: 2026-07-01