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Effect Snowflakes
derwin12 edited this page Jul 1, 2026
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Simulated falling or driving snowflakes made of 1-13 node crystal shapes, using palette colors 1 and 2.
| Parameter | Type | Range | Description |
|---|---|---|---|
| Max flakes | slider | 1-100 | Maximum number of snowflakes visible on the buffer at the same time. Supports value curves. |
| Type | slider | 0-9 | Selects the snowflake shape. 0 uses a random mix of all types each frame. Types 1-9 are specific shapes ranging from single pixels to multi-node crosses, diamonds, and squares. |
| Speed | slider | 0-50 | Controls how fast snowflakes move. In Driving mode this affects horizontal and vertical scroll speed; in Falling modes it controls the rate of downward movement. Supports value curves. |
| Falling | dropdown | Driving, Falling, Falling & Accumulating | Selects the snowflake movement mode. "Driving" scrolls flakes diagonally across the buffer. "Falling" drops flakes from top to bottom. "Falling & Accumulating" drops flakes that pile up at the bottom. |
| Warm up frames | slider | 0-100 | Number of simulation frames to run before the effect starts rendering. This pre-fills the buffer so falling snowflakes appear mid-flight from the first visible frame. |
When Falling is set to "Driving", Warm up frames is disabled (warm-up only applies to the Falling modes).
Use "Driving" for a diagonal snow-drift look with two-color flakes; use "Falling & Accumulating" to build up a snow pile at the bottom of the model over time. Type 0 mixes shapes randomly for more natural variety. Raise Max flakes and Speed together for a heavier storm.
Last updated: 2026-07-01