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Lib.field.adjust.PushPullSDF
Thomas Mann edited this page Sep 5, 2025
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3 revisions
Makes the incoming SDF volumes thicker or thinner by pushing or pulling the surface by adding a constant value to the distance.
| Name (Relevancy & Type) | Description |
|---|---|
| SdfField (ShaderGraphNodeRequired) | - |
| AmountField (ShaderGraphNode) | Add additional scale field to simulate some kind of displacement. This will break the Lipschitz continuity of your field and cause artifacts when raymarching. |
| Amount (Single) | - |
| StepScale (Single) | - |
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.ShaderGraphNode |
⚠ Everything else is automatically generated and will be overwritten regularly.