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Lib.image.generate.pattern.Rings
Thomas Mann edited this page Sep 5, 2025
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3 revisions
Generates a procedural rings texture that can produce a wide variety of radial patterns. Please try the presets.
Similar Ops: [NGon] [RoundedRect] [Rings] [RadialGradient] [LinearGradient] [Blob]
| Name (Relevancy & Type) | Description |
|---|---|
| Image (Texture2D) | - |
| Fill (Vector4) | - |
| Background (Vector4) | - |
| Highlight (Vector4) | - |
| Radius (Vector2) | - |
| Position (Vector2) | - |
| Count (Single) | - |
| Feather (Single) | - |
| Rotate (Single) | - |
| Offset (Single) | - |
| _Segments (Vector2) | - |
| _Twist (Vector2) | - |
| _Thickness (Vector2) | - |
| _Ratio (Vector2) | - |
| _FillRatio (Single) | - |
| _HighlightRatio (Single) | - |
| HighlightSeed (Int32) | - |
| Distort (Single) | - |
| Constrast (Single) | - |
| Resolution (Int2) | - |
| Seed (Int32) | - |
| BlendMode (Int32) | - |
| Name | Type |
|---|---|
| TextureOutput | T3.Core.DataTypes.Texture2D |
⚠ Everything else is automatically generated and will be overwritten regularly.