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Lib.render.camera.ReuseCamera
Thomas Mann edited this page Sep 5, 2025
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3 revisions
Set the projection matrix to the properties provided by another camera.
This can be helpful for reusing an animated [Camera] for several [RenderTarget]s.
| Name (Relevancy & Type) | Description |
|---|---|
| Command (CommandRequired) | - |
| CameraReference (ObjectRequired) | - |
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Command |
⚠ Everything else is automatically generated and will be overwritten regularly.