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Lib.render.camera.ReuseCamera

Thomas Mann edited this page Sep 5, 2025 · 3 revisions

ReuseCamera

in Lib.render.camera


Set the projection matrix to the properties provided by another camera.

This can be helpful for reusing an animated [Camera] for several [RenderTarget]s.


Input Parameters

Name (Relevancy & Type) Description
Command (CommandRequired) -
CameraReference (ObjectRequired) -

Outputs

Name Type
Output T3.Core.DataTypes.Command

⚠ Everything else is automatically generated and will be overwritten regularly.

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