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Lib.field.adjust.SetSDFMaterial

Thomas Mann edited this page Sep 5, 2025 · 3 revisions

SetSDFMaterial

in Lib.field.adjust


Injects a Color provider into the shader graph.

There can be multiple colors which can be mixed with [CombineSDF]


Input Parameters

Name (Relevancy & Type) Description
SdfField (ShaderGraphNodeRequired) -
ColorField (ShaderGraphNode) -
Color (Vector4) -

Outputs

Name Type
Result T3.Core.DataTypes.ShaderGraphNode

⚠ Everything else is automatically generated and will be overwritten regularly.

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