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Lib.image.transform.MakeTileableImage
Thomas Mann edited this page Sep 5, 2025
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Makes an incoming image tileable based on linear edge Falloff.
This can be used to repeat an imported or generated texture infinitely without any obviously visible borders.
Also see [MakeTileableImageAdvanced] for a version with more options.
| Name (Relevancy & Type) | Description |
|---|---|
| ImageA (Texture2D) | - |
| EdgeFallOff (Single) | Defines the length / size of the transition |
| TilingMode (Int32) | Defines how the image is tiled: 0 = No Tiling 1 = horizontal tiling only 2 = vertical tiling only 3 = Vertical and horizontal tiling |
| IsEnabled (Boolean) | - |
| Name | Type |
|---|---|
| Selected | T3.Core.DataTypes.Texture2D |
⚠ Everything else is automatically generated and will be overwritten regularly.