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Lib.field.generate.sdf.BoxSDF
Thomas Mann edited this page Sep 5, 2025
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Generates a procedural box field with rounded edges which can be rendered with [RaymarchField] and visualized with [VisualizeFieldDistance]. Also known as Cube SDF.
For a simple and interactive tutorial on the TiXL rendering pipeline, see [HowToRaymarchField].
It can be modified with [BendField], [TransformField], [PolarRepeat] and more.
Similar nodes: [CylinderSDF], [ChainLinkSDF], [FractalSDF], [OctahedronSDF].
To use a Mesh made of polygons refer to [CubeMesh].
| Name (Relevancy & Type) | Description |
|---|---|
| Center (Vector3) | Transforms the center of the object |
| Size (Vector3) | Defines the size of the box x = width y = height z = depth |
| UniformScale (Single) | Scales the box uniformly in all directions |
| EdgeRadius (Single) | Defines how much the edge is rounded / beveled |
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.ShaderGraphNode |
⚠ Everything else is automatically generated and will be overwritten regularly.