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Lib.render.shading.SetFog

Thomas Mann edited this page Sep 5, 2025 · 3 revisions

SetFog

in Lib.render.shading


Adds fog to the incoming scene.

ProTip: If large meshes (for example a "quadmesh" as a ground plane) are not properly obscured by the fog, one possible reason could be that the tessellation is not high enough.

Useful combinations [ColorGradeDepth]. An operator that allows objects far away from the camera to be colored differently than close objects.

Also see [SetEnvironment] and [DepthBufferAsGrayScale]


Input Parameters

Name (Relevancy & Type) Description
Command (Command) -
Distance (Single) Defines how far away from the view the fog starts to appear.
Bias (Single) Defines the thickness and gradations of the fog.

A lower bias creates thin fog.
Meaning that the distance between the beginning of the fog until it becomes dense is very long.

A high bias creates dense fog.
The area in which it completely obscures the view is only a short distance behind the area in which it begins.
Color (Vector4) Defines the color of the fog.
Tip: you can use the alpha channel to fade out fog color impact.

Outputs

Name Type
Output T3.Core.DataTypes.Command

⚠ Everything else is automatically generated and will be overwritten regularly.

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