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Lib.point.sim.SimDisplacePoints2d
Thomas Mann edited this page Sep 5, 2025
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Applies a displacement to the current point position. This operator modifies the incoming buffer and thus can be used for simulations with [KeepPoints].
| Name (Relevancy & Type) | Description |
|---|---|
| GPoints (BufferWithViewsRequired) | - |
| DisplaceAmount (Single) | - |
| DisplaceOffset (Single) | - |
| Twist (Single) | - |
| Texture (Texture2DRequired) | - |
| Center (Vector3) | - |
| TextureScale (Vector2) | - |
| TextureRotate (Vector3) | - |
| TextureMode (TextureAddressMode) | - |
| SampleRadius (Single) | - |
| Name | Type |
|---|---|
| OutBuffer | T3.Core.DataTypes.BufferWithViews |
⚠ Everything else is automatically generated and will be overwritten regularly.