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Lib.numbers.anim.time.GetFrameSpeedFactor
Thomas Mann edited this page Sep 5, 2025
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This is set when rendering updates not at 60fps. This can happen for...
- high framerate displays -> e.g. 2 for 120Hz displays
- when rendering low fps image sequences -> e.g. 25/60 for 25fps
If possible, simulation operators like [ParticleSystem] or [FeedbackEffect] should apply this factor to their overall speed factor.
| Name | Type |
|---|---|
| FrameSpeedFactor | System.Single |
⚠ Everything else is automatically generated and will be overwritten regularly.