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Lib.mesh.modify.TransformMesh

Thomas Mann edited this page Sep 5, 2025 · 3 revisions

TransformMesh

in Lib.mesh.modify


Generates a new set of transformed vertices for a mesh.


Input Parameters

Name (Relevancy & Type) Description
Mesh (MeshBuffersRequired) -
Translation (Vector3) Moves the incoming mesh

X (-left / +right),
Y (-down / +up),
Z (-forward / +backwards)
Rotation (Vector3) Rotates the incoming mesh around the following axes:

X: Horizontal axis
Y: Vertical axis
Z: Forward axis
Scale (Vector3) Scales the incoming subgraph in the following directions:

X: Width
Y: Height
Z: Depth
UniformScale (Single) Uniformly scales the incoming mesh
UseVertexSelection (Boolean) Defines whether only selected vertices should be affected by the manipulation
Pivot (Vector3) Moves the pivot (center point) of the incoming subgraph:

X (-left / +right)
Y (-down / +up)
Z (-forward / +backwards)

The pivot point determines the location of the incoming subgraph gizmo. Transforming its location can make it easier to perform transformations around the position you want.

Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers

⚠ Everything else is automatically generated and will be overwritten regularly.

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