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Lib.render.shading.UseMaterial

Thomas Mann edited this page Sep 5, 2025 · 3 revisions

UseMaterial

in Lib.render.shading


Applies the connected material definition to the context and it will be used by Draw operators further down (left) in the graph.


Input Parameters

Name (Relevancy & Type) Description
SubTree (CommandRequired) -
MaterialReference (PbrMaterial) -

Outputs

Name Type
Output T3.Core.DataTypes.Command

⚠ Everything else is automatically generated and will be overwritten regularly.

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