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Lib.field.generate.texture.Raster3dField
Thomas Mann edited this page Sep 5, 2025
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Uses TiXL's Raymarching integration to generate a procedural raster 3D Texture that can be mapped onto meshes via [DrawMesh]. Connects into the 'FragmentField' input of [DrawMesh].
| Name (Relevancy & Type) | Description |
|---|---|
| ColorA (Vector4) | - |
| ColorB (Vector4) | - |
| Offset (Vector3) | - |
| Scale (Vector3) | - |
| LineWidth (Single) | - |
| Feather (Single) | - |
| Name | Type |
|---|---|
| Result | T3.Core.DataTypes.ShaderGraphNode |
⚠ Everything else is automatically generated and will be overwritten regularly.