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Lib.render.camera.Camera
Thomas Mann edited this page Sep 5, 2025
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Sets the camera for the subgraph.
| Name (Relevancy & Type) | Description |
|---|---|
| Command (CommandRequired) | - |
| Position (Vector3) | X (-left / +right), Y (-down / +up), Z (-forward / +backwards) coordinates of the current view position. The default z-position is 2.41 behind the centered scene origin so that a [Layer2d] with a size of 2 precisely fills the screen height for a Field of View (FOV) of 45°. |
| Target (Vector3) | The view target of the camera. The line between the Position and the Target defines the view direction. |
| FieldOfView (Single) | Defines the field of view (FOV) or focal length of the camera in degrees |
| Roll (Single) | Rotates the camera right/left |
| PositionOffset (Vector3) | - |
| AlsoOffsetTarget (Boolean) | - |
| RotationOffset (Vector3) | - |
| LensShift (Vector2) | - |
| ClipPlanes (Vector2) | Defines the start and end of the area in which objects are rendered by the camera. |
| AspectRatio (Single) | Enforce a fixed aspect ratio for the camera view. For values smaller or equal to 0 this setting is ignored and the current view's aspect ratio is automatically used. When setting this parameter to a positive window, the content gets stretched with the aspect of the output window. |
| Up (Vector3) | Defines a helping vector to control the rotation of the camera. If the view direction approaches the Up-Vector, camera motion becomes unstable because of gimbal lock. This needs to be adjusted in cases where the camera needs to point directly up or down. |
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Command |
| Reference | System.Object |
⚠ Everything else is automatically generated and will be overwritten regularly.