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lib.point.draw.DrawLinesBuildup
Thomas Mann edited this page Sep 5, 2025
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8 revisions
Renders incoming points as growing strokes. The points' W attribute encodes the U progress of the extension of the strokes.
This operator requires a texture with a [LinearGradient] that is transparent at the ends.
Another approach would be [SvgToPoints]->[PrepareSvgLineTransition]->[ListToBuffer]->[DrawLinesBuildup].
| Name (Relevancy & Type) | Description |
|---|---|
| GPoints (BufferWithViewsRequired) | - |
| Color (Vector4) | - |
| LineWidth (Single) | - |
| ShrinkWithDistance (Single) | - |
| TransitionProgress (Single) | - |
| VisibleRange (Single) | - |
| Texture_ (Texture2D) | - |
| EnableTest (Boolean) | - |
| EnableDepthWrite (Boolean) | - |
| BlendMod (Int32) | - |
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Command |
⚠ Everything else is automatically generated and will be overwritten regularly.