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Lib.mesh.modify.FlipNormals

Thomas Mann edited this page Sep 5, 2025 · 3 revisions

FlipNormals

in Lib.mesh.modify


Reverses the normals of the input mesh. This can be useful for drawing shader "inside" surfaces of a mesh.


Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers

⚠ Everything else is automatically generated and will be overwritten regularly.

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