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dev.ContextVariables
Thomas Mann edited this page Sep 13, 2024
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Float Context variables
(Proposal)
This is set when rendering updates not at 60fps. This can happen for...
- high framerate displays -> e.g. 2 for 120hz displays
- when rendering low fps image sequences -> e.g. 25/60 for 25fps
If possible simulation operators like [ParticleSystem] or [FeedbackEffect] should apply this factor to their overall speed factor.