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Lib.render.postfx.MotionBlur
Thomas Mann edited this page May 28, 2025
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Applies a post processing motion blur to a RenderTarget texture and its DepthBuffer.
See also [RenderWithMotionBlur] for an operator using multi-pass rendering to achieve high quality at the cost of more resources. Designed primarily for video rendering, it can also be used for real-time applications with just a few passes, in simple scenes or on fast hardware.
Also see [DepthOfField]
| Name (Relevancy & Type) | Description |
|---|---|
| Image (Texture2DRequired) | - |
| DepthMap (Texture2DRequired) | - |
| CameraReference (ObjectRequired) | - |
| SampleCount (Int32) | Controls the fidelity of the effect. Higher numbers create smoother results at the cost of rendering speed. |
| Strength (Single) | Controls the strength of the blur. ProTip: For precise adjustment, it can be helpful to reduce the passes to very low settings making the strength clearly visible. |
| ClampEffect (Single) | Controls how much the intensity of the motion blur of very fast image elements differs from slower ones. |
| VelocityOffset (Vector3) | An additional offset that can be used to fake motion blur for static cameras. |
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.Texture2D |
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