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lib.point.modify.CustomPointShader
Thomas Mann edited this page May 19, 2023
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A very fast method of writing simple compute shaders to manipulate the connected points.
Each point has the following properties:
p.Position //as float3 p.Rotation // as quaternion p.W //for scaling and other effects
The following float values are initialized:
i - index of the point f - a normalized float value of the index 0 ... 1
| Name | Type |
|---|---|
| Output | T3.Core.DataTypes.BufferWithViews |
| Name | Type | Relevancy |
|---|---|---|
| ShaderCode | System.String | |
| Points | T3.Core.DataTypes.BufferWithViews | Required |
| Center | System.Numerics.Vector3 | |
| A | System.Single | |
| B | System.Single | |
| C | System.Single | |
| D | System.Single |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.