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Lib.particle.force.CollisionForce
Thomas Mann edited this page Sep 5, 2025
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1 revision
A simple simulation of sphere collision between points. The radius of the points is defined on emit by the [ParticleSystem]'s PointRadiusW factor.
Some recommendations:
- Try to increase the radius (either by increasing the emit points W attribute or the radius factor) and adjust the [DrawPoints] radius accordingly.
- Try to increase [ParticleSystem] damping.
| Name (Relevancy & Type) | Description |
|---|---|
| CellSize (Single) | - |
| Bounciness (Single) | - |
| Attraction (Single) | - |
| IsEnabled (Boolean) | - |
| AttractionDecay (Single) | - |
| CollistionResolve (Single) | - |
| Name | Type |
|---|---|
| Particles | T3.Core.DataTypes.ParticleSystem |
⚠ Everything else is automatically generated and will be overwritten regularly.